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January 26, 2013
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Dragon Age II: Marian Hawke Champion model pack by Berserker79 Dragon Age II: Marian Hawke Champion model pack by Berserker79
Marian Hawke Champion models from Dragon Age II. Extracted and converted for XNALara/XPS by me.

Models included (from left to right):
- Rogue Champion;
- Mage Champion;
- Warrior Champion

The models use by default the "no mark" facial texture, but the pack also includes the texture with the warpaint mark, named "mt_hed_fema_0d_mark.dds". Rename this file to "mt_hed_fema_0d.dds" and replace the file of same name in the model's folder to use it (just remember to keep a copy of the "no mark" texture for later use).

NOTES:
Models extracted from scratch from the DA2 files.
Features: bones renamed for easier posing, includes specular maps.
Compatible with XPS version 10.9.6 and later.

DISCLAIMER:
I hold no rights over the objects extracted.
Dragon Age 2 and all the objects extracted belong to Bioware and EA.
Remember to credit these companies if you use any of these models!
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:iconalexmercer996:
alexmercer996 Featured By Owner Edited Aug 13, 2014  New member
nice work dude ... :)
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:iconberserker79:
Berserker79 Featured By Owner 2 days ago
Thanks! :)
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:iconnejxvii:
nejxvii Featured By Owner Jul 11, 2014
Thank you for these! =)
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:iconberserker79:
Berserker79 Featured By Owner Jul 12, 2014
You're welcome! :D
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:iconms-dovahkiin:
Ms-Dovahkiin Featured By Owner Jun 11, 2014  Student Filmographer
This is really awesome. You wouldn't happen to have a file type that can be opened in maya, would you? I'm trying to find a 3D model to use as reference for cosplay so I can get my patterns as accurate as possible. 
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:iconberserker79:
Berserker79 Featured By Owner Jun 12, 2014
Thanks! :)

I'm afraid I have no file that will work directly in maya... There are plugins to load the generic_item.mesh file in blender and 3dsmax and then maybe you can export to a maya-compatible file from there?
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:iconms-dovahkiin:
Ms-Dovahkiin Featured By Owner Jun 13, 2014  Student Filmographer
Cool, thanks. I'll try that. :)
Reply
:iconthe-joeblack:
The-JoeBlack Featured By Owner Jan 8, 2014  Professional Traditional Artist
Hey B! Did you notice the glowing neck problem she gets when you shine light on her? Just trying to fix it myself atm...
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:iconberserker79:
Berserker79 Featured By Owner Jan 8, 2014
Yeah, that's one of the fixes I've got to take care of in the updated version! If you plan a fix at your end, basically you just need to use blender to flip the normals for the neck part in her face mesh. :)
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:iconthe-joeblack:
The-JoeBlack Featured By Owner Jan 8, 2014  Professional Traditional Artist
I'm getting a bloody Python error when I try to export the model after I flip the normals. Would you mind giving it a try? I've updated all the textures etc but fixing that just doesn't want to work in my Blender :(
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